A portfolio built around teaching through small Unity projects.

This started as a place to test whether a barebones Unity game could run on a live website. The new goal is more useful: ship short playable projects, document the process honestly, and turn each one into a lesson another developer can follow.

What the site is for

This is not just a gallery of finished work. It is a project-learning portfolio.

  • Show that a mechanic or workflow can be built and shipped
  • Explain the process clearly enough for someone else to repeat it
  • Use simple Unity projects as approachable learning steps

Who it is for

The audience is people who learn best by rebuilding something small and understandable.

  • Beginner Unity users
  • Game-dev hobbyists looking for practical examples
  • Developers who prefer project-based learning over abstract theory

How projects are judged

A project belongs on the site when it teaches something real, not only when it looks polished.

  • Can the visitor understand what they will learn?
  • Is the current status honest?
  • Does the page explain enough to be useful?

The site now favors clarity over pretending everything is finished.

Unfinished ideas have moved into a roadmap page. Public navigation is reserved for the parts of the site that already have a clear teaching purpose and usable content.