A reusable movement lesson for small 2D Unity projects.

This project is planned as a clean controller foundation: movement input, directional facing, collision feel, and basic camera follow.

Non-playable Movement feel Camera basics
  • Teach a player controller that feels responsive instead of merely functional
  • Keep the setup minimal enough for beginners
  • Create a foundation that later lessons can build on
  • Input-to-movement translation in a 2D scene
  • Handling basic collisions and stop points
  • Simple camera follow without overcomplicating the setup
No live build yet.

The next step is a tiny demo room where movement, collision, and camera follow can be felt immediately.

  • Create a small top-down test room with clear walls and landmarks.
  • Implement player movement, speed tuning, and facing behaviour.
  • Add collision handling that feels predictable.
  • Attach a lightweight camera follow system and tune smoothness.
  • Player controller
  • Collision boundaries
  • Camera follow and scene readability
  • Movement lessons fail when they chase polish before clarity.
  • The camera system should stay small enough to explain in one tutorial pass.
  • The demo scene should prove feel, not try to be a full game.
  • Build the controller prototype scene.
  • Record the tuning choices that affect feel the most.
  • Connect it to a later action or adventure prototype.