- Teach a player controller that feels responsive instead of merely functional
- Keep the setup minimal enough for beginners
- Create a foundation that later lessons can build on
A reusable movement lesson for small 2D Unity projects.
This project is planned as a clean controller foundation: movement input, directional facing, collision feel, and basic camera follow.
- Input-to-movement translation in a 2D scene
- Handling basic collisions and stop points
- Simple camera follow without overcomplicating the setup
No live build yet.
The next step is a tiny demo room where movement, collision, and camera follow can be felt immediately.
- Create a small top-down test room with clear walls and landmarks.
- Implement player movement, speed tuning, and facing behaviour.
- Add collision handling that feels predictable.
- Attach a lightweight camera follow system and tune smoothness.
- Player controller
- Collision boundaries
- Camera follow and scene readability
- Movement lessons fail when they chase polish before clarity.
- The camera system should stay small enough to explain in one tutorial pass.
- The demo scene should prove feel, not try to be a full game.
- Build the controller prototype scene.
- Record the tuning choices that affect feel the most.
- Connect it to a later action or adventure prototype.