An honest starting project: first deployed as a Unity WebGL test, now documented as a lesson page.

This is not yet a full tutorial-quality Snake remake. It is the first useful milestone in the site: proof that a Unity build can be hosted, embedded, and turned into a documented project page.

Playable build Unity WebGL Deployment test
Play Snake

Desktop visitors get the current WebGL build in a larger play frame. Mobile visitors stay on this page and see a placeholder until the mobile version exists.

Desktop build live Mobile build pending

What this page is really for

This project now serves as the first documented example of how a small Unity build moves from prototype into public lesson page.

  • The Unity WebGL build loads on the site for desktop visitors
  • The project has a dedicated public page and source link
  • The current scope is honest about what is still missing for mobile

Useful lessons even before the game is fully built

  • How to verify a Unity WebGL deployment path on a live static site
  • How to frame a prototype honestly instead of overselling it
  • What needs to exist before a project becomes tutorial-quality on both desktop and mobile

Current implementation story

  • Start with a minimal Unity project to confirm WebGL export works.
  • Export the build and place the generated files into the static-site structure.
  • Create a dedicated page that loads the build inside the site shell.
  • Verify that the domain, asset paths, and fullscreen button work on the hosted site.

What is actually demonstrated right now

  • Unity WebGL build packaging
  • Static hosting and path wiring
  • Embedding a Unity canvas inside a content-driven page

What this page is honest about

  • The current project is stronger as a deployment lesson than as a full game tutorial.
  • The page used to present the prototype as more finished than it really was.
  • The useful part was proving the pipeline, but that needed explaining clearly.

What would make this tutorial-quality

  • Implement a full playable Snake ruleset with restart and scoring.
  • Add screenshots or short clips of the Unity scene and setup.
  • Document the exact components, scripts, and scene objects needed to rebuild it from scratch.