A compact arcade lesson for collisions, scoring, and round flow.

This page is ready as a lesson outline even though the live build is not published yet. That keeps the plan clear without pretending the project is already done.

Non-playable 2D collisions Score system

What the project teaches

  • Player movement and input on two paddles
  • Ball bounce rules and collision responses
  • Scoring, win conditions, and round reset logic

Why this is a strong early tutorial

  • It is small enough to finish cleanly
  • It touches real gameplay systems without much art overhead
  • It can be explained step-by-step without hiding complexity
No live build yet.

The page is public because the tutorial structure is useful now, but the playable build should be added before this moves out of writing status.

  • Create a simple court scene and paddles with clear movement limits.
  • Add a ball with predictable bounce rules and starting direction.
  • Track score, reset rounds, and show game-over state.
  • Polish the pace so it stays readable for new learners.
  • Input and paddle movement
  • Ball speed and collision tuning
  • Score manager and round state
  • The tutorial should stay small instead of growing into a feature-heavy clone.
  • Scoring and reset flow should be simple enough to explain in one pass.
  • The live build should arrive with the write-up, not long after it.
  • Build the playable Unity scene.
  • Capture screenshots and a quick clip for the page.
  • Write the final recreate-it walkthrough.