A future lesson for collision tuning, level setup, and repeatable arcade loops.

Breakout should teach how to move from one-screen arcade logic into something that needs deliberate balancing and layout.

Planned build Collision tuning Replay loop
  • Use a paddle, ball, and brick grid to teach controlled iteration
  • Keep the project readable while introducing more moving parts than Pong
  • Show how tuning affects feel and pacing
  • Level setup with repeated objects
  • Ball bounce behaviour under pressure
  • Progression, failure state, and restart flow
No live build yet.

This page stays in prototype status until the project is built and the collision behaviour is solid enough to teach with confidence.

  • Create the paddle and ball foundation from the Pong lesson.
  • Add brick layout logic and destruction feedback.
  • Tune bounce angles and failure states.
  • Track score and completion pacing cleanly.
  • Brick grid setup
  • Bounce tuning and paddle control
  • Score, win state, and restart flow
  • This lesson should not become content-heavy before the core bounce feel is right.
  • The tutorial needs to explain tuning decisions, not only object setup.
  • Difficulty should scale through layout, not hidden complexity.
  • Prototype the gameplay loop after Pong is complete.
  • Capture how collision tuning changes the feel of the game.
  • Promote it to a full lesson page once the build is stable.