Input handling notes
Small references for keyboard movement, menu controls, and clean scene-to-scene interactions.
This section is for smaller implementation references that point back to a live project page and help explain specific systems.
Small references for keyboard movement, menu controls, and clean scene-to-scene interactions.
Reusable patterns for round resets, win conditions, score tracking, and simple game state flow.
Any reusable code note should link back to the project that proved out the pattern in practice.